Killing them felt marvelous after being at their mercy for hours and hours. After all, there’s not much excitement to a story that doesn’t have a noteworthy enemy, and WotC has three. They sneered, they quipped, and they were a colossal pain in the ass – and they were great. Not only are they a dangerous wildcard, the devs did a great job of making them villains that got under my skin. Anytime they appear, a successful mission running smoothly can turn into panic after a single turn. The biggest thing, obviously, are the Chosen themselves - three super-powered alien foes who pop up at the worst possible moments to cause trouble for the player and their crew. What a difference an extra 18 months of development makes! While the core experience shared between XCOM 2 and XCOM 2: War of the Chosen is essentially the same, the details, tweaks and additions make a world of difference. I was disappointed, bailed out, and put it out of my mind until I heard some people singing the praises of the War of the Chosen expansion. Despite being a huge fan of tactics titles and of the previous XCOM games specifically, it just didn’t grab me – it didn’t seem better or different than what had come before, and worse, it felt repetitive and tired. When I played XCOM 2’s original, vanilla version from 2016, I felt much the same way that Darren did in his review. LOW Getting all of the DLC properly activated is counter-intuitive. Finishing several missions with a 100% hit rate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |